Multiversus

A free-to-play platform fighter pulling characters from across the WB catalog.

Year
2024
Client
Player First Games
Role
Audio Direction
Audio System Design
Sound Design
Additional Music
Provided the mix and additional sound design for this launch cinematic.

Audio Direction

Orchestral scores of IP classics along with a a variety of mix systems that prioritize local player audio feedback.

Sound Design

Foley, impacts, maps, skins, UI

Music

Style direction, original tracks, adaptive system, orchestral sessions, licensing

Implementation

All audio systems, gameplay prioritization, cross-platform optimization

Voice

Contextual VO system, script editing, production with WB Games.

Wrote all audio systems along with UI sound design and additional cosmetics sound design.